My experience building an audio package and toolkit for Unity Playground to help junior developers create immersive audio.
I was intrigued to see the cross-platform game engine Unity released Unity Playground, a collection of scripts and assets empowering users to create small, simple games without any prior coding knowledge. If you haven’t already, check it out — it’s exciting for newcomers, as well as a fun little exercise for those with more than a few late-night coding sessions behind them.
As a sound designer for games and interactive media, I’ve had to learn basic coding skills to implement my ideas and systems in games. I distinctly remember the first time I opened Unity — feeling utterly overwhelmed by the plethora of options and features, like a confused kid in a candy store.
Check out the blogpost I wrote about the project here